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What I liked: 

  • Good tile-mapping (like the level design)
  • simple art style fits the theme of what the game is very well.
  • nice 2d animations on the firearms make it feel more clean.

Improvements I could recomend:

  • making enemies have different health, different tiers maybe they are weak at first but tank more health towards the end.
  • Maybe show a scoring system for example how many enemies the player killed ect.

love the simplistic style and use of the 12 principles. the layout of the level is unclear but still fun to traverse. i think there could be some indication for where the last tech parts are, maybe the player can get a hint after kill a certain no. of enemies??


overall i love the design and the gameplay is really fun and addicting

(2 edits)

high points: 

  • really good use of tile maps, parallax background, particle systems, and post-processing to fit the desired aesthetic
  • simple pixelated art style fits the theme of the game well
  • subtle weapon animations complement the movements of the bullets


suggested improvements:

  • making animations for the player + enemies more noticeable, perhaps adding a small horizontal movement animation for each